Facebook Gameroom Download For Mac8/23/2020
Within the new Facebook Gameroom, players can experience both web games and also native games built exclusively for the platform.
Facebook Gameroom .Exe That IsThe Gameroom client supports many different formats: HTML5 or Flash content that is hosted on your game server Standalone Windows.exe that is generated in Unity, then manually zipped and hosted on Facebooks hosting (which we term as Gameroom native) Unity WebGL that is zipped and hosted on Facebooks hosting Permalink Is it possible to develop on my current version of Unity and not upgrade to the latest Unity version that you provide Yes, if you are using Unity 5.0 and above.![]() Facebook Gameroom Update The SDKIf you already use the Facebook Unity SDK for mobile games, you need to update the SDK to have Facebook Gameroom support. However, to get both mobile and Gameroom integration, you will need to configure your game manually, see sections 4-6 for details. Facebook Gameroom Mac And LinuxPermalink Will Facebook Gameroom support Mac and Linux in the future Mac and Linux platforms are currently not on our immediate roadmap, but we will consider it based on player demand. Permalink Are there any Unity games that have integrated with the platform and what level of effort did it take Currently, we have 60 Windows-native games on Gameroom and many more in the pipeline: Sandstorm Pirate Wars Empires And Allies Critical Ops Oz: Broken Kingdoms Might and Mayhem Path of War Pirate Kings Cooking Adventure Battle of Gods My Konami Slots Developers have given us feedback that it was an easy integration, with efforts ranging from 1-2 weeks and with resources varying from 1-2 engineers. Permalink Does the Gameroom installation process install any.NET frameworks No, the Gameroom installation process does not install any.NET frameworks, although the client targets the.NET 4.0 Client Profile, which is part of the automatic updates for Windows 7. Permalink How do we port an existing game in portrait mode to run in landscape in Gameroom Take a look at Unitys documentation on screen orientation here: Permalink We are using Unity IAP to implement payments. You should refer to Unitys documentation on IAP here: Permalink For showing advertisements within our game, do we have to use the Audience Network SDK No, you do not have to use the Audience Network SDK. ![]() In the future, we have plans to support the desktop platform. Permalink How can I show a progress indicator while a triggered Facebook dialog is loading Before calling a Facebook dialog (e.g., Login, Sharing, API, Payments, etc.), you can start showing your progress indicator. Once the Facebook callback is completed, you can hide your progress indicator. Permalink I am unable to download the Facebook Gameroom client via the installer. Is there an alternate way to obtain the client You may download the client directly from Permalink For web games, how do I access the browser developer console Follow these steps: Download devtoolsresources.pak from here. After downloading, extract the zip and copy devtoolsresources.pak to the Gameroom installation directory at AppData.LocalFacebookGames. Close Gameroom, and exit the process from the Windows taskbar. Bring up the Windows State Menu (with Close, Maximize, Minimize) by clicking the top left icon in the title bar. Select Debug. Type devtools into the console to open Chrome Developer Tools Console where you can check console messages. For Flash titles, you can enable the debug version of Flash by using the debugflash command line argument. The PPAPI version of Flash debugger must be installed and properly configured. For Gameroom-native games, you would need to print the logs to files or overlay as a developer console on top of your game UI. ![]() You can find out more about Direct Support via the Direct Support Information Guide.
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